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/ Champak 40 / Vol 40.iso / games / cube_tem.swf / scripts / frame_5 / DoAction.as
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Text File  |  2007-05-10  |  9.1 KB  |  285 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1795;
  4. }
  5. var ┬º\x01┬º = -1062 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") == 733)
  9.    {
  10.       set("\x01",eval("\x01") - 568);
  11.       ┬º┬ºpush(true);
  12.    }
  13.    else if(eval("\x01") == 899)
  14.    {
  15.       set("\x01",eval("\x01") - 206);
  16.       var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  17.       {
  18.          return 1795;
  19.       };
  20.    }
  21.    else if(eval("\x01") == 932)
  22.    {
  23.       set("\x01",eval("\x01") - 83);
  24.       ┬º┬ºpush(true);
  25.    }
  26.    else if(eval("\x01") == 254)
  27.    {
  28.       set("\x01",eval("\x01") + 669);
  29.       if(function ┬º\x01\x02┬º()
  30.       {
  31.          return 1795;
  32.       })
  33.       {
  34.          set("\x01",eval("\x01") - 85);
  35.       }
  36.    }
  37.    else if(eval("\x01") == 185)
  38.    {
  39.       set("\x01",eval("\x01") + 714);
  40.       ┬º┬ºpush("\x0f");
  41.       ┬º┬ºpush(1);
  42.    }
  43.    else if(eval("\x01") == 849)
  44.    {
  45.       set("\x01",eval("\x01") - 758);
  46.       if(function ┬º\x01\x02┬º()
  47.       {
  48.          return 1795;
  49.       })
  50.       {
  51.          set("\x01",eval("\x01") + 54);
  52.       }
  53.    }
  54.    else
  55.    {
  56.       if(eval("\x01") == 91)
  57.       {
  58.          set("\x01",eval("\x01") + 54);
  59.          break;
  60.       }
  61.       if(eval("\x01") == 511)
  62.       {
  63.          set("\x01",eval("\x01") - 257);
  64.          ┬º┬ºpush(!function ┬º\x01\x02┬º()
  65.          {
  66.             return 1795;
  67.          });
  68.       }
  69.       else if(eval("\x01") == 145)
  70.       {
  71.          set("\x01",eval("\x01") + 40);
  72.       }
  73.       else if(eval("\x01") == 789)
  74.       {
  75.          set("\x01",eval("\x01") + 143);
  76.       }
  77.       else if(eval("\x01") == 689)
  78.       {
  79.          set("\x01",eval("\x01") - 504);
  80.       }
  81.       else
  82.       {
  83.          if(eval("\x01") == 218)
  84.          {
  85.             set("\x01",eval("\x01") + 27);
  86.             break;
  87.          }
  88.          if(eval("\x01") == 693)
  89.          {
  90.             set("\x01",eval("\x01") - 377);
  91.             ┬º┬ºpush("\x0f");
  92.          }
  93.          else if(eval("\x01") == 923)
  94.          {
  95.             set("\x01",eval("\x01") - 85);
  96.          }
  97.          else if(eval("\x01") == 165)
  98.          {
  99.             set("\x01",eval("\x01") + 53);
  100.             if(function ┬º\x01\x02┬º()
  101.             {
  102.                return 1795;
  103.             })
  104.             {
  105.                set("\x01",eval("\x01") + 27);
  106.             }
  107.          }
  108.          else if(eval("\x01") == 245)
  109.          {
  110.             set("\x01",eval("\x01") + 687);
  111.          }
  112.          else
  113.          {
  114.             if(eval("\x01") != 316)
  115.             {
  116.                if(eval("\x01") == 838)
  117.                {
  118.                   set("\x01",eval("\x01") - 278);
  119.                   stop();
  120.                   backSelect();
  121.                   jenisLevel = "LEVEL : " + xlevel;
  122.                   jenisMode = "UP";
  123.                   jenisMode2 = "";
  124.                   up_mc.gotoAndStop(2);
  125.                   down_mc.gotoAndStop(1);
  126.                   side1_mc.gotoAndStop(1);
  127.                   side2_mc.gotoAndStop(1);
  128.                   random_mc.gotoAndStop(1);
  129.                   up_mc.enabled = false;
  130.                   down_mc.enabled = true;
  131.                   random_mc.onRollOver = back_btn.onRollOver = down_mc.onRollOver = up_mc.onRollOver = side1_mc.onRollOver = side2_mc.onRollOver = play1.onRollOver = play2.onRollOver = play3.onRollOver = play4.onRollOver = high1.onRollOver = high2.onRollOver = high3.onRollOver = high4.onRollOver = function()
  132.                   {
  133.                      over();
  134.                   };
  135.                   back_btn.onRelease = function()
  136.                   {
  137.                      klik();
  138.                      transisi("menu");
  139.                   };
  140.                   down_mc.onRelease = function()
  141.                   {
  142.                      klik();
  143.                      jenisMode = "DOWN";
  144.                      jenisMode2 = "";
  145.                      down_mc.gotoAndStop(2);
  146.                      up_mc.gotoAndStop(1);
  147.                      side1_mc.gotoAndStop(1);
  148.                      side2_mc.gotoAndStop(1);
  149.                      random_mc.gotoAndStop(1);
  150.                      down_mc.enabled = false;
  151.                      up_mc.enabled = true;
  152.                      side1_mc.enabled = true;
  153.                      side2_mc.enabled = true;
  154.                      random_mc.enabled = true;
  155.                   };
  156.                   up_mc.onRelease = function()
  157.                   {
  158.                      klik();
  159.                      jenisMode = "UP";
  160.                      jenisMode2 = "";
  161.                      up_mc.gotoAndStop(2);
  162.                      down_mc.gotoAndStop(1);
  163.                      side1_mc.gotoAndStop(1);
  164.                      side2_mc.gotoAndStop(1);
  165.                      random_mc.gotoAndStop(1);
  166.                      up_mc.enabled = false;
  167.                      down_mc.enabled = true;
  168.                      side1_mc.enabled = true;
  169.                      side2_mc.enabled = true;
  170.                      random_mc.enabled = true;
  171.                   };
  172.                   side1_mc.onRelease = function()
  173.                   {
  174.                      klik();
  175.                      jenisMode = "SIDE1";
  176.                      jenisMode2 = "";
  177.                      side1_mc.gotoAndStop(2);
  178.                      up_mc.gotoAndStop(1);
  179.                      down_mc.gotoAndStop(1);
  180.                      side2_mc.gotoAndStop(1);
  181.                      random_mc.gotoAndStop(1);
  182.                      side1_mc.enabled = false;
  183.                      up_mc.enabled = true;
  184.                      down_mc.enabled = true;
  185.                      side2_mc.enabled = true;
  186.                      random_mc.enabled = true;
  187.                   };
  188.                   side2_mc.onRelease = function()
  189.                   {
  190.                      klik();
  191.                      jenisMode = "SIDE2";
  192.                      jenisMode2 = "";
  193.                      side2_mc.gotoAndStop(2);
  194.                      up_mc.gotoAndStop(1);
  195.                      down_mc.gotoAndStop(1);
  196.                      side1_mc.gotoAndStop(1);
  197.                      random_mc.gotoAndStop(1);
  198.                      side2_mc.enabled = false;
  199.                      up_mc.enabled = true;
  200.                      down_mc.enabled = true;
  201.                      side1_mc.enabled = true;
  202.                      random_mc.enabled = true;
  203.                   };
  204.                   random_mc.onRelease = function()
  205.                   {
  206.                      klik();
  207.                      jenisMode = "RANDOM";
  208.                      jenisMode2 = "RANDOM";
  209.                      random_mc.gotoAndStop(2);
  210.                      up_mc.gotoAndStop(1);
  211.                      down_mc.gotoAndStop(1);
  212.                      side1_mc.gotoAndStop(1);
  213.                      side2_mc.gotoAndStop(1);
  214.                      random_mc.enabled = false;
  215.                      up_mc.enabled = true;
  216.                      down_mc.enabled = true;
  217.                      side1_mc.enabled = true;
  218.                      side2_mc.enabled = true;
  219.                   };
  220.                   play1.onRelease = function()
  221.                   {
  222.                      klik();
  223.                      jenisPlay = "CLASSIC";
  224.                      xjenisPlay = "CLASSIC";
  225.                      posisiHelp = 0;
  226.                      gotoAndStop("game1");
  227.                   };
  228.                   play2.onRelease = function()
  229.                   {
  230.                      klik();
  231.                      jenisPlay = "TIME TRIAL";
  232.                      xjenisPlay = "TIME TRIAL";
  233.                      posisiHelp = 1;
  234.                      gotoAndStop("game1");
  235.                   };
  236.                   play3.onRelease = function()
  237.                   {
  238.                      klik();
  239.                      jenisPlay = "STRATEGY";
  240.                      xjenisPlay = "STRATEGY";
  241.                      posisiHelp = 2;
  242.                      gotoAndStop("game1");
  243.                   };
  244.                   play4.onRelease = function()
  245.                   {
  246.                      klik();
  247.                      jenisPlay = "PUZZLE";
  248.                      xjenisPlay = "PUZZLE";
  249.                      posisiHelp = 3;
  250.                      gotoAndStop("game1");
  251.                   };
  252.                   high1.onRelease = function()
  253.                   {
  254.                      getUrl("http://scores.crazymonkeygames.com/hs/listscores.php?id=171", "_blank");
  255.                   };
  256.                   high2.onRelease = function()
  257.                   {
  258.                      getUrl("http://scores.crazymonkeygames.com/hs/listscores.php?id=172", "_blank");
  259.                   };
  260.                   high3.onRelease = function()
  261.                   {
  262.                      getUrl("http://scores.crazymonkeygames.com/hs/listscores.php?id=173", "_blank");
  263.                   };
  264.                   high4.onRelease = function()
  265.                   {
  266.                      getUrl("http://scores.crazymonkeygames.com/hs/listscores.php?id=174", "_blank");
  267.                   };
  268.                   break;
  269.                }
  270.                if(eval("\x01") == 560)
  271.                {
  272.                   set("\x01",eval("\x01") - 560);
  273.                }
  274.                break;
  275.             }
  276.             set("\x01",eval("\x01") + 195);
  277.             ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  278.             {
  279.                return 1795;
  280.             }));
  281.          }
  282.       }
  283.    }
  284. }
  285.